π§
Tripping Puffin
Business Plan
PRD
AI Strategy Proposal
Gamification Research
Brand Guide
Value Proposition Analysis
# [μ¬μ κ³νμ] Global Local Quest Marketplace: "Tripping Puffin" > **"Follow the Puffin, Collect the World."** > **(μΈμμ μμ§νλ μ¬νμλ€: νΈλ¦¬ν νΌν)** --- ## 1. λΈλλ μκ° (Brand Identity) * **Name:** **Tripping Puffin (νΈλ¦¬ν νΌν)** * **Concept:** "Happy Feet, Happy Trip!" νΈκΈ°μ¬ λ§μ ννκ° 'νΌν'κ³Ό ν¨κ»νλ μ¬ν. * **Mission:** μ¬νμ λͺ¨λ μκ°μ κ²μμ²λΌ μ¦κ²κ³ (Gamified), κ°μΉ μκ²(Verified) λ§λλ κ². --- ## 2. λ¬Έμ μΈμ (Problem Investigation) ### 2.1. "κ²μ"μ μλκ° μ λ¬Όκ³ μλ€ (Trust Gap) * **Deceptive Visuals (μμμ μ΄λ―Έμ§):** * μ¬νμμ **39%**κ° μ¨λΌμΈμμ λ³Έ μ¬μ§κ³Ό λ€λ₯Έ μ€μ λͺ¨μ΅μ μ€λ§κ°μ λκΌμΌλ©°, μ΄λ‘ μΈν΄ 10%λ μ¬νμ μ€λ¨νκΈ°λ νμ΅λλ€ [[1]]. * TripAdvisorλ 2024λ ν ν΄μλ§ **270λ§ κ±΄(μ 체μ 8%)**μ κ°μ§ 리뷰λ₯Ό μμ νμ΅λλ€ [[2]]. μ 보μ μ λ’°λκ° λ°λ₯μ λ¨μ΄μ‘μ΅λλ€. * **Gen Zμ μ΄ν:** * Gen Zμ **40% μ΄μ**μ΄ Google κ²μ λμ **TikTok/Instagram**μ μ¬μ©ν©λλ€ [[3]]. κ·Έλ¬λ μνΌ μ½ν μΈ λ 'κ³Όμ₯λ μ°μΆ(Staged)'μ΄ λ§μ **"λ―Ώμ μ μλ μ 보(Authenticity)"**μ λν κ°μ¦μ΄ μ¬νλκ³ μμ΅λλ€. ### 2.2. λ‘컬 μκΆμ 'μ°κ²°' μ€ν¨ * **Marketing Efficiency (λ§μΌν λΉν¨μ¨):** * μ§μ λͺ¨λ°μΌ κ²μμ **76%**κ° 24μκ° λ΄ μ€μ λ§€μ₯ λ°©λ¬ΈμΌλ‘ μ΄μ΄μ§λ κ°λ ₯ν ꡬ맀 μ νΈμμλ [[4]], μμ곡μΈμ μ΄λ₯Ό ν¬μ°©ν μλ¨μ΄ μμ΅λλ€. * κΈ°μ‘΄ λ°°λ¬ μ±μ΄λ ν¬νΈ κ΄κ³ λ λμ μμλ£μ λΆν¬λͺ ν μ±κ³Ό(λ¨μ ν΄λ¦)λ‘ μΈν΄ μμ곡μΈμ λΆλ΄λ§ κ°μ€μν΅λλ€. --- ## 3. μμ₯ κΈ°ν (Market Opportunity: Why Now?) ### 3.1. νλ°νλ 'ν¬λ¦¬μμ΄ν° & κ²μ΄λ―ΈνΌμΌμ΄μ ' μμ₯ * **Creator Economy:** 2027λ κΉμ§ **μ½ 640μ‘° μ($480B)** κ·λͺ¨λ‘ μ±μ₯ν μ λ§μ΄λ©° [[5]], μ¬ν(Travel)μ κ·Έμ€ κ°μ₯ λ§€λ ₯μ μΈ νμμμ₯μ λλ€. * **Gamification:** κ΄κ΄ μ°μ λ΄ κ²μ΄λ―ΈνΌμΌμ΄μ μμ₯μ 2025λ **μ½ 40μ‘° μ($29.39B)** κ·λͺ¨λ‘ λ§€λ 37%μ© μ΄κ³ μ μ±μ₯ μ€μ λλ€ [[6]]. ### 3.2. λ¬λΌμ§ μ¬ν νΈλ λ (Experience First) * **Travel-to-Earn (X2E):** λ¨μ μλΉλ₯Ό λμ΄, μμ μ κ²½νμ μμ°ν(Asset)νκ³ μμ΅ννλ €λ λμ¦κ° κΈμ¦νμ΅λλ€. * **Government Policy (μ λΆ μ μ± ):** λνλ―Όκ΅ μ λΆλ 2025λ 'λμ§νΈ κ΄κ΄μ£Όλ―Όμ¦' λ° 'μ§μμλ©Έ λμκΈ°κΈ' λ±μ ν΅ν΄ **μ§λ°© 체λ₯ν κ΄κ΄**μ μ ν μ§μνκ³ μμ΅λλ€ [[7]]. --- ## 4. μ루μ (Solution: Problem Solving) ### 4.1. Core Tech: "AI Reality Verification" (μ λ’° ν볡) "κ°μ§(Fake)λ κ±°λ₯΄κ³ , μ§μ§(Real)λ§ λ¨κΈ΄λ€." * **Place Match (μ₯μ κ²μ¦):** GPS μ€μ°¨(10m)λ₯Ό 극볡νλ Visual Positioning System(VPS) κΈ°μ λ‘, μΉ΄λ©λΌκ° λΉμΆλ 건물μ μΈνκ³Ό κ°νμ μΈμνμ¬ "μ νν μ₯μ"μμ μΈμ¦ν©λλ€. * **Action Match (νλ κ²μ¦):** Pose Estimation AIκ° μ μ μ νλ(λ¨Ήλ°©, μ ν, μΆ€)μ λΆμνμ¬ λ―Έμ μν μ¬λΆλ₯Ό 0.5μ΄ λ§μ νλ ν©λλ€. * **Vibe Check (νκ²½ λΆμ):** μμ λ΄ λ μ¨, μ‘°λ, μΈν λ°μ§λλ₯Ό λΆμνμ¬ "μ§κΈ κ°μ₯ μΎμ ν κ³³"μ μΆμ²νλ μ€μκ° λ©νλ°μ΄ν°λ₯Ό μμ±ν©λλ€. ### 4.2. Product: "Multi-Type Quest System" (μ¬λ―Έ λΆμ¬) λ¨μ μΈμ¦μ·μ λμ΄, **κ³ νμ§ λ°μ΄ν° μμ§**μ μ λνλ 4κ°μ§ νμ€νΈ νμ . 1. **Ghost Shot:** λ°ν¬λͺ κ°μ΄λλΌμΈ(Overlay)μ μ 곡νμ¬ λꡬλ μ λ¬Έκ°κΈ ꡬλλ‘ μ¬μ§ 촬μ. 2. **Vibe Log:** 5μ΄ μ΄μμ μνΌ μμμΌλ‘ νμ₯μ μ리μ λΆμκΈ° ν¬μ°©. 3. **Time Attack:** "μμ μ§ λ(18:00)" λ± νΉμ μκ°λμ μκ³μ΄ λ°μ΄ν° μμ§. 4. **Action:** μ§μλ³ νΉμ μλ νλ(μν, λμ λ±) 체ν μ λ. --- ## 5. μ±μ₯ μ λ΅ (Scale-up Strategy) ### 5.1. νμ€νΈ κ³΅κΈ μνκ³ (Supply Chain) * **[Tier 1] Local Creator:** λλ€ νμ€ν°κ° λ§λλ 'ν λ§ λ£¨νΈ'. μμ΅ λ°°λΆ(Revenue Share)μΌλ‘ μλ°μ μ°Έμ¬ μ λ. * **[Tier 2] Partner:** μμ곡μΈμ΄ λ§λλ 'λ§€μ₯ μ€ν'. λ°©λ¬Έκ° μ μΉ λͺ©μ . * **[Tier 3] Platform Original:** μ΄κΈ° νμ§ κΈ°μ€μ μ‘λ 'ν리미μ νμ€νΈ'. ### 5.2. λΉμ¦λμ€ λͺ¨λΈ (Business Model: 2-Stage Strategy) #### [Stage 1] Core Revenue (νμ€ν μΊμμΉ΄μ°) 1. **[B2B] Walk-in CPC (μ±κ³Όν κ΄κ³ ):** * "λ°©λ¬Έν΄μΌ λ λΈλ€." μ μ μ **μ€νλΌμΈ 체ν¬μΈ(Visit)** 1κ±΄λΉ κ³ΌκΈ. κ°μ₯ νμ€ν ROAS μ 곡. 2. **[Affiliate] O2O Connection:** * "μ΄ λ£¨νΈλ‘ μ¬ννκΈ°" λ²νΌμ ν΅ν μμ/κ΅ν΅ μμ½ μ€κ° μμλ£ (Agoda, Klook μ°λ). #### [Stage 2] Future Expansion (νμ₯μ±) 1. **[B2G] Government Integration (μ λΆ μ°κ³):** * **Digital Tourism Resident Card:** λμ§νΈ κ΄κ΄μ£Όλ―Όμ¦ μμ§μμκ² ν¬μΈνΈ 2λ°° μ§κΈ β μΈκ΅¬ μλ©Έ μ§μ λ°©λ¬Έ μ λ. * **Workation:** μ§μ체μ νλ ₯νμ¬ '7μΌ μ΄κΈ°' μ μ© νμ€νΈ κ°λ° λ° μ΄μ μ©μ μμ£Ό [[8]]. 2. **[B2B] Local CRM SaaS:** ννΈλ μμ μ λ°©λ¬Έκ° λΆμ λ° λ¨κ³¨ κ΄λ¦¬ μ루μ ꡬλ νλ§€. 3. **[B2C] Digital Goods:** νΌν μΊλ¦ν° μ€ν¨ λ° νμ€νΈ μμ΄ν (ννΈ λ±) νλ§€. --- ## 6. κΈλ‘λ² λ‘λλ§΅ (Global Roadmap) * **Step 1 (Seoul MVP):** μ±μ/νλ/λΆμ΄ μ€μ¬ '골λͺ© μ¬ν' λ°μ΄ν° 1λ§ κ±΄ ν보. * **Step 2 (Korea Expansion):** λΆμ°, μ μ£Ό λ° 'λμ§νΈ κ΄κ΄μ£Όλ―Όμ¦' μ μ© μ§μ(89κ³³) νμ₯. * **Step 3 (Global Scale-up):** λμΏ, λ°©μ½ λ± μμμ κ±°μ λμ μ§μΆ. Web3 ν ν° μ΄μ½λ Έλ―Έ λμ κ²ν . --- ### [μ°Έκ³ λ¬Έν (References)] * **[1] PetaPixel:** ["39% of travelers disappointed by deceptive online travel photos"](https://petapixel.com/2024/05/27/39-of-travelers-disappointed-by-deceptive-online-travel-photos/), 2024. * **[2] Tourism Review:** ["Tripadvisor removed 2.7 million fake reviews in 2024"](https://www.tourism-review.com/fake-reviews-on-tripadvisor-reached-record-numbers-news14365), 2025. * **[3] Forbes:** ["40% of Gen Z prefers TikTok/Instagram over Google for Search"](https://www.forbes.com/sites/carminegallo/2024/03/15/40-of-gen-z-uses-tiktok-and-instagram-for-search-instead-of-google/), 2024. * **[4] Social Media Today:** ["76% of local mobile searches result in a visit within 24 hours"](https://www.socialmediatoday.com/news/12-local-seo-stats-every-business-owner-needs-to-know-infographic/546597/), 2019. * **[5] Goldman Sachs:** ["The Creator Economy could approach half a trillion dollars by 2027"](https://www.goldmansachs.com/intelligence/pages/the-creator-economy-could-approach-half-a-trillion-dollars-by-2027.html), 2023. * **[6] The Business Research Company:** ["Augmented Reality In Travel And Tourism Market Size To Reach $29.39 Billion By 2025"](https://www.thebusinessresearchcompany.com/report/augmented-reality-in-travel-and-tourism-global-market-report), 2024. * **[7] λ§€μΌκ²½μ :** ["λμ§νΈ κ΄κ΄μ£Όλ―Όμ¦, μΈκ΅¬μλ©Έμ§μ 89κ³³μΌλ‘ νλ... λͺ μμ£Όλ―Ό 400λ§λͺ μλ"](https://www.mk.co.kr/news/culture/10935567), 2024. * **[8] μ‘°μ λΉμ¦:** ["μ λΆ, μ μ°κ·Όλ¬΄ λμ κΈ°μ μ μ΅λ 360λ§μ μ§μ... μμΌμ΄μ νμ±ν"](https://biz.chosun.com/policy/policy_sub/2024/01/25/ZK2V7XQ7Y5D53J6OQ4XQ756QKU/), 2025. * **[9] Phocuswire:** ["TikTok travel marketing trends: 86% inspired to book"](https://www.phocuswire.com/tiktok-travel-marketing-trends), 2024. * **[10] McKinsey & Company:** ["The trends defining the $1.8 trillion global wellness market"](https://www.mckinsey.com/industries/consumer-packaged-goods/our-insights/feeling-good-the-future-of-the-1-5-trillion-wellness-market), 2024.